Anew Worlds

Inner Land Privacy Policy

Inner Land needs no account and has no ads or payments. The first time you build a bridge, or ask a bridge friend to send your world home, the game makes a pair of keys for your world and a short fingerprint of its public key, along with the codes you read out to friends. These live only in your browser and in any world file you save, and they are used only so the two ends of a bridge can find and recognise each other. The game asks what to call you, which day to begin from and, if you like, the hour; these are kept with your world on your device.

Your world is saved in the browser on your own device. Clearing the game's website data in your browser, or choosing "Start over" in the ⋯ menu, deletes the world and its bridge keys. Browsers can also clear it on their own: Safari on iPhone and iPad may do so after seven days without a visit unless the game has been added to the Home Screen, and inside another site's page, such as itch.io, Safari and the browsers on iPhone and iPad keep it only until the browser is closed. For a backup that lasts, use "Save the world to a file" in the menu; the file holds your whole world and your bridge keys, so keep it to yourself. Tapping "Copy" puts a code on your clipboard; the game never reads your clipboard.

Apart from downloading the game itself and its updates, bridges are the only part that sends anything over the network. A bridge invitation, the join letter that answers it, the homecoming beacon you post while waiting to come home, and everything two bridged worlds exchange (the latest copy of each world, gifts, messages, receipts and worlds sent home) are encrypted on your device before they are sent. Your name and your world's public key travel inside the invitation, the join letter and the homecoming beacon, encrypted with a key made from the code that only you and the person you give it to have. They pass through a relay hosted on Cloudflare, which sees only the encrypted contents, stores them under random box names and never receives your codes or keys. The homecoming beacon is encrypted with a key made from your homecoming code, and that code is only 8 characters long, so keep it as you would a password. Your friend's device keeps a copy of your world that they can look at but never change.

The relay keeps only the latest copy of each world on a bridge and deletes it 30 days after its last update. Invitations, join letters, homecoming beacons, gifts, messages and worlds sent home are deleted once they are picked up, and any left unpicked are deleted after 30 days. A receipt saying a gift was accepted waits until it is collected, for up to 3650 days (about ten years). The game does not ask for your location, contacts, photos, camera or microphone, and it has no purchases of any kind.

"Share" draws a picture on your device: your world, your name with your world's Origin Code, and the game's web address, plus a line or two about recent days if you tick "Write these days on it". Your device's share menu sends it wherever you choose, or it is saved as a file. It never passes through us and has no expiry, because it is simply a picture in your hands. There is no other way to share, and no public link opens your world.

The game includes lunar-javascript, a calendar library that runs on your device and does not connect to the network. It also uses Workbox to keep the game's own files on your device so the game can open offline; Workbox caches only the game's own files and sends nothing out. The game's website and the relay run on Cloudflare, which, like any web host, handles standard connection details such as your IP address. The game contains no analytics or tracking code, ours or anyone else's; the only numbers we look at are Cloudflare's daily totals of requests and errors on the relay, which don't identify anyone or show any content. If you play on itch.io, the game runs inside itch.io's page, and itch.io's own privacy policy covers that page.

Questions: hello@anewworlds.com. "Write to us" in the ⋯ menu opens the studio's feedback page at anewworlds.com/inner-land/feedback. The link tells that page only that you came from the game, which version you play, that you play on the web, and your language (the from, v, p and lang parameters); it carries nothing from your world or your bridges. What you write there is handled as described at anewworlds.com/privacy.

Last updated: 2026-09-30.